Ich bin großer Fan von "Schleich-Spielen" insbesondere von der Thief-Serie. Mir gefiel immer, dass es nicht um das Verrichten von Attentaten geht, sondern. Febr. Thief“ feiert sein Comeback auf nahezu allen gängigen Systemen: Ob es den Charme der alten Tage von „Thief“ versprüht, klärt der Test. Ist dieses Spiel relevant für Sie? Melden Sie sich an, um zu erfahren, warum Sie dies mögen könnten, basierend auf Ihren Spielen, Freunden und Kuratoren.
But it's doubtful for now. They simply don't have a studio that could do it even if they wanted to. Another one man enough to bash a game from a private profile.
I swear this is the only Steam forum I have seen so many posters writing from private profiles. What the hell are you hiding?
That the only games you have played lately is Solitaire and Minesweeper? And OP if you have played Thief on a console why don't you comment in the respective forum?
You failed to mention that most people who defend the games have private profiles as well. Also, for your information, Nifft has been stalking people who hate the game, me and Accept included, with threats and harrassment, so I switched my profile to friends only.
Accept did not do that, so Nifft still harrasses him, making threats and claiming to get Accept banned if he does not stop expressing his opinion.
That guy is sick. Last edited by Vik ; 21 Feb, 2: Engysama View Profile View Posts. I don't really think we'll see a new Thief game anytime soon.
However, you can always replay the old games, there are loads of fan missions available, although you probably already know about that.
There's also The Dark Mod, if you don't know about it, then perhaps you should check it out. Read more from The Beasts of War here.
Read more from Big Boss Battle here. Read more from The Game Shelf here. Read more from Zatu Games here. Read more from The Cardboard Hoard.
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Grand Fair and Kitchen Rush: Piece of Cake expansions are being produced and are scheduled for delivery on November Deadly Shadows and Thief An expanded version of Thief: The Dark Project , titled Thief Gold , was released in and features three extra maps and several bug fixes.
After the studio had gone out of business in , many former employees moved to Ion Storm and began developing the third part of the series, Deadly Shadows.
The main tactic of Thief is to avoid fights and instead sneak around the enemies. Thief is sometimes described as either a " first-person sneaker ", "sneak-em-up" or a "first-person looter" to emphasize this difference.
Classification of the game has been slow coming, as three-dimensional stealth games, such as Tom Clancy's Splinter Cell and Assassin's Creed , only became more common years after the first Thief.
Another innovation employed extensively by Thief is the careful use of sound effects as an integral part of gameplay.
Sound cues not only tell the player of other characters in the vicinity, but also indicate how much noise Garrett makes when moving about an area.
Too much noise can alert nearby guards, who will grow suspicious and come looking for intruders. There are a variety of tactics to avoid being heard, however, such as walking gently, steering clear of noisy pavement, or using moss arrows to create a carpet that muffles the sound of footsteps.
In a similar vein, using light and dark became one of the most important strategies. A gauge at the bottom of the screen called the 'Light Gem' indicates how visible the protagonist is.
Entering deeper shadows or ducking makes the character less likely to be noticed. Walking about increases the risk of being spotted, and having a sword or bow drawn makes him very conspicuous in the game.
The astute player is constantly keeping an eye on areas of light or shadow, guard patrol routes, and the type of terrain they are walking on, in case a hiding place is needed in a hurry.
A light source, such as a torch or gas lamp , can be doused with a Water Arrow, creating an area of darkness in which the player may hide.
Electrically powered lights, in all games, may simply be shut off by using a nearby switch or button; however, if no light switch is available, the electrical light will not turn off by simply shooting a Water Arrow at it.
Deadly Shadows , the player can simply 'pinch out' a lit candle by pressing the use button on it. A guard or any civilian may notice if a light source has been put out, likewise if something valuable has been stolen.
Another large component of game play in Thief , along with the stealth, is exploration. In most missions, especially in the first two Thief games, players can freely explore the game environment without much hindrance.
Players are also free to experiment with how they approach the AI, as one may choose to take out all the AI either by blackjack, sword, or arrow, or one may choose to avoid any confrontation with the AI.
The Dark Project was considered by many to be a revolutionary game. The foremost defense of this position is that it was arguably the first morally ambiguous video game to receive a major release as one might expect from its title.
Cast in the role of the thief, Garrett, the player can forgo all morality or choose to exercise restraint in multiple situations. This represented a departure from popular video games of the time, which tended to rely upon a Manichean conception of conflict along with "black and white" settings and objectives.
Another groundbreaking facet of the game was that although it utilized a first-person perspective , it was not an action-oriented shooter like almost all other first-person games.
Instead, the emphasis was on stealth: The character is unusually agile, but is not a particularly skilled fighter, and much of the gameplay involves using shadows to avoid enemies.
However, for those who desire action, there are weapons available that allow direct confrontation. A skilled player can often break cover and go head-to-head with the enemies.
An even more skilled player can stay in cover and never let the enemies know that he was there. The game's original gameplay quickly developed a cult following.
A re-release of Thief: The Dark Project entitled Thief Gold fixed various bugs and added three new levels mostly derived from, but not identical to, content that was planned for the original game but cut for budget or time constraints which contributed significantly to the existing plot.
The package also contains bonus content such as the DromEd Dark Engine editor, a behind-the-scenes "making of" video, and a desktop theme designed for Windows Looking Glass was working on a similar re-release of Thief II: Looking Glass Studios released the sequel to Thief in Utilizing the same Dark Engine that powered the original Thief , Thief II had an almost identical look and feel, with at some points differences in architecture and technology caused by the events of the first game, and only minor graphic and programming improvements, such as colored lighting.
The basic gameplay was also fundamentally similar to the original Thief , but many new elements had been added, including technological gadgets such as a remote eye camera.
Other changes include an increase in the number of AI behaviors.